🤖 Mission F1: Create Your Familiar

Overview

What will happen:

The Facilitator Familiars are out of commission following their stressful encounter with the protean signal. 


The campers have calmed them but the Academy still needs Familiars to keep watch over the academy for unseen threats. It is now up to trainees to create their own Familiars and take up this responsibility.  


This is the resolution to the end of the Earhart Station Plot where the NPC’s familiars went a little nuts.


Trainee's Mission Objectives:

Familiars are an integral part of the academy and in order to be fully-fledged agents they need to form their own Familiar attachments.


Something about radio signals. Part of their design should be a specific reaction to a radio signal given off by the protean.


Materials & Classes Covered

Materials:


Non-Player Characters (NPCs):


Prerequisite Classes:

Structure

Note: The time duration represents the expected length of the role-play scene and crafting for the activity. 

Please account for components such as class time, lunch & breaks in your scheduling. 


Location: Anywear Academy HQ 


Location: Anywear Academy HQ 


    Location: Anywear Academy HQ


Location: Anywear Academy HQ


Location: Anywear Academy HQ