🧚 Mission A1: Meet the Fairies

Overview

What will happen:

Campers will design LED light-up wearable fashions to enter portals and blend in with the sparkling fairy inhabitants of Elphame. 


Trainee's Mission Objectives:

The alliance between Earth and Elphame was lost due to falling out of magical contact with each other and no subsequent birthday gifts, a personal snub to the Prince to be rectified.



Students will craft sparkling wearable technologies that will allow them to fit into the fairy culture through glowing LED lights, similar to fairy magic.


Materials & Classes Covered

Materials:


Non-Player Characters (NPCs):


Classes Covered:

Structure

Note: The time duration represents the expected length of the role-play scene and crafting for the activity. 

Please account for components such as class time, lunch & breaks in your scheduling. 


Location: Anywear Academy HQ 

Class Note: Now is the perfect time to host the Design Bodystorming class (1 hr)


Location: Anywear Academy HQ 

Class Note: Now is the perfect time to host the Lights & Colors 1 class(1 hr)


    Location: Elphame Court 


Location: Elphame Court


Location: Anywear Academy HQ


Facilitator Notes

Note:  It is critical that the mission briefing ‘explains’ how the real world classes (“Lights & Colors”, say), become representational for magic in the other dimension. So the phrase “using lights” can become “synchronize the Microbit.”


Tone and advice for success

As long as Trainees have a costume that looks a little bit like a fairy and has an LED strand that lights up, they’ve succeeded.

If they’re having difficulty, prompt their peers to help them with coding their electronics or prompt them with some ideas that will help them look more fairy-like. 

Look at the Design Bodystorming material for inspiration. 


Mission Success Criteria

 [1] Craft wearables that include LED light strips

 [2] Program LED light strip wearable to match the color at the portal


If Trainees meet [GOAL 1]

NPC Anywear Academy Facilitators tell them they will easily blend in with the sparkling fairy population of Elpheme 


If Trainees need a little help with [GOAL 1]

Either NPC Anywear Academy Facilitators or their peers assist them in adding LED light strip functionality to their wearables OR campers need to be a little sneaky or crafty to talk their way through the interactions with the courtly fairy and any other Fairy NPC.


If Players meet [GOAL 2]

Players may travel through the portal (LED doorway) to Elpheme and meet the Courtly Fairy NPC when their wearables match the color of the portal


If Players need a little help with [GOAL 2]

Then, either NPC Anywear Academy Facilitators or their peers assist them in adding LED light strip color functionality to their wearables OR campers will need to help ‘guide’ those without the matching LED through the portal as a group.




Depending on group size, Mission Structure can take different formats. 

For smaller groups

In situations where there are less than three staff members and the number of students is able to manageably code or craft in one group.


The events of this mission can be run sequentially with the Lights & Colors class occurring after Mission A1: Meet the Fairies in which the campers are told they need to glow with magic. 

For larger groups

In situations where there are at least 3 staff members present and a large number of campers (>10). 


Half of the group can be crafting their costume elements without technology while the other half is going through the Lights & Colors class. 

This can mean that half of the group with their first versions of their costumes can go on an initial visit to the fairy world, learn that they need to incorporate LEDs into the costumes, and come back together with the other campers to share knowledge with each other providing peer mentorship opportunities.