🤝 Mission F2: Share Your Familiar
Overview
What will happen:
Campers have now made their first iteration of their familiar. Part of this process is to let them grow and change through knowledge sharing and co creation.
This mission builds on Mission F1: Create Your Familiar, further codifying familiars into cannon and demonstrating for the participants the functionality that they added to their familiars..
Trainee's Mission Objectives:
Share Familiars
Familiars act in different ways to express emotions. All Trainees should be familiar with each other's familiars so they can be aware of any abnormalities.
This activity gives everyone a chance to see each others familiars and perhaps get some ideas for them to iterate on their own adding functionality to their own Familiar.
Materials & Classes Covered
Materials:
Mission Tech: Colored LED Light strips, Affiliated connections, boards, wiring, and batteries necessary
Microbit box "GO" pack, or a box constructed from paper
Prop: Anywear Facilitator Familiar examples
Universal Crafting Material
Non-Player Characters (NPCs):
Anywear Academy Facilitator
Character(s) encouraging Trainees to explore their creativity in Familiar making AND to help ensure their LED light strip wearables are functional/can utilize coding learned in previous classes to the best of their abilities.
Encourage group sharing and to hype everyone up!
Prerequisite Classes:
Lights & Colors 2, 3
Servos
Repair
Structure
Note: The time duration represents the expected length of the role-play scene and crafting for the activity.
Please account for components such as class time, lunch & breaks in your scheduling.
Exposition (15-25 minutes)
Location: Anywear Academy HQ
Anywear Facilitator explains how important it is to share with the other participants their familiars so that everyone knows what to look for when a Familiar has a “freak out.”
Reinforces the idea that the students can iterate on their Familiars as they progress. Familiars can always “evolve.”
Facilitator will also explain that everyone should have a name for their familiar as that is an important bonding experience for the creator and the familiar.
Facilitator should also recap what it looks like to give valuable feedback:
Feedback shouldn’t be taken personal
Feedback should be helpful
Feedback can be ignored, the person iterating gets to decide.
GROWTH MINDSET BAY-BEE!
Initial Incident (10 minutes)
Location: Anywear Academy HQ
Campers group up and walk each other through how their Familiars work.
Rising Action (5-15 minutes)
Location: Anywear Academy HQ
Then, campers work together to iterate on their Familiars to incorporate this new knowledge.
Climax (10-30 Minutes)
Location: Earhart Station/Anywear Academy HQ
Campers present their latest familiars to facilitators/peers
Resolution Denouement (5-10 minutes)
Location: Anywear Academy HQ
Campers discuss what they’ve learned with their instructor/mentor.
Now’s the time to prompt them to reflect on what they’ve learned, who they’ve met, and how they feel about their Familiar so far. (How did they iterate on their Famliar?)
Documentation can include a paste bin of applicable code, a scrapbook page, or a group white board that they can collaboratively work on.