🦸 Mission B3: Superhero Poses
Overview
What will happen:
Trtainees have been called to aid in an attack against MetroCity, and the Chameleon has finally arrived!
Trainees will be tasked with creating a unified Super League to take on the Chameleon. In earlier challenges each leanrer was tasked with creating a unique power, utilizing a unique trigger. Now they will all need to synchronize their powers to take down the Chameleon!
Trainees will have to program all of their micro:bits to respond only when multiple triggers happen in order or simultaneously! This way they can ensure their powers are all activated at the same time. (ie. both ‘laser goggles’ and ‘super glove’ now require a button to be pressed, a broadcasted frequency received, AND three loud claps to be triggered)
This is an open ended collaborative project for learners, though we hope they use wearable technology to do so. The intended outcome of this mission is to give the campers an opportunity to think of how to design wearable technology that augments or improves expressive displays as well as design synchronized or choreographed displays.
Encourage them to work in the concepts they've learned throughout the experience so far (working in motion-activated triggers or making use of radio signals to coordinate for lights and sounds) but let them take the lead when it comes to designing this experience.
Trainee's Mission Objectives:
Coordinate a Group Superhero Pose that Defeats the Chameleon
The Mayor has asked for a unified League of Heroes to face down the Chameleon, and trainees must find unique ways to activate all of their superpowers simultaneously to drive him away for good.
Materials & Classes Covered
Materials:
Mission Tech: Colored LED Light strips, Affiliated connections, boards, wiring, and batteries necessary
Prop: LED “Portal” to Elpheme (LED lined doorway to Elpheme room from HQ)
Universal Crafting Material
Non-Player Characters (NPCs):
Anywear Academy Facilitator
Character(s) encouraging Trainees to explore their creativity in super hero making AND to help ensure their LED lightstrip wearables are functional/can utilize coding learned in previous classes to the best of their abilities.
Mayor of Metro City
Desperate to find new Superheroes that will take on the schemes of the dastardly Supervillain ‘The Chameleon.’ The Mayor themself cares deeply for MetroCity citizens but doesn’t have superpowers, and so relies on others to assist. (to inspire the campers to help and to develop their super-personas)
The Chamelion
A dastardly supervillain that is secretly the Protean! They exist to serve as a threat to the Mayor/people of MetroCity and to be a defeatable enemy. They drop the “inverted melody” clue from Mission C3 when fleeing the trainees when they activate their combined powers!
Classes Covered:
Lights & Colors 1, 2, 3
Design Bodystorming
Structure
Note: The time duration represents the expected length of the role-play scene and crafting for the activity.
Please account for components such as class time, lunch & breaks in your scheduling.
Exposition (5-15 minutes)
Location: Anywear Academy HQ
Trainees are informed of the major objectives to chase the Chameleon out of MetroCity by forming what the Mayor called a “Unified Super League”
In earlier challenges each trainee was tasked with creating a unique power, utilizing a unique trigger. Now they will all need to synchronize their powers to take down the Chameleon! [GOAL 1]
Trainees will have to program all of their micro bits to respond only when multiple triggers happen either in specific order or simultaneously!
Trainees must ensure their powers are all activated at the same time (ie. both ‘laser goggles’ and ‘super glove’ and ‘cyber boot’ now all require a button to be pressed, a broadcasted frequency received, AND three loud claps to be triggered)
Trainees must present their super personas as a unified super league, with a group name!
Initial Incident (5-10 minutes)
Location: Anywear Academy HQ
Trainees program their Mirbro:bits units to go off simultaneously when exposed to multiple shared triggers. Preferably triggers are those already used by other campers for their ‘existing super powers’, and every camper will have to perform a trigger and play a part in making sure everyone is met with success.
Rising Action (35-45 minutes)
Location: Metro City
Players will sync their Micro:bits to the gate color of Super World and enter, encountering the dastardly Chameleon, who is threatening to approach the Mayor! If the Chameleon gets too close the Mayor will get radiation poisoning!
Trainees will all present their powers by announcing their group name for the super league, and simultaneously showing off/using their unique powers in a single show of unified force!
Climax (10 Minutes)
Location: Metro City
The Chameleon is frightened by the combined might of the super league and runs away, through a green portal that leads to Fairy World/Elpheme. The Chameleon runs away, leaving behind the “inverted melody clue” (as seen in Mission C3 - Rescue the Prince) by mistake.
Resolution Denouement (5-10 minutes)
Location: Anywear Academy HQ
Though Trainees could follow directly after, it would be shocking to the inhabitants if a super league appeared in the midst of the Masquerade Ball held for the Fairy Prince’s birthday! They will have to disguise themselves as fairies again before chasing after the Chameleon.
Trainees return to the HQ to discuss what they’ve learned with their instructor/mentor. Now’s the time to prompt them to reflect on what they’ve learned, who they’ve met, and how they feel about their wearable design so far.
Trainees should leave documentation behind regarding how they were able to trigger their powers at the same time. This is just in case other trainees don’t go on the next mission (remember that quote on commenting on code from academy HQ, above); i.e. where did they incorporate the UV light wearable into the costume, what items were stolen that were radioactive.
Documentation can include a paste bin of applicable code, a scrapbook page, or a group whiteboard that they can collaboratively work on.
Facilitator Notes
Mayor Script Direction
“Help! The Chameleon will make me radioactive too if he gets too close! Just like the artifacts he stole earlier!!”
Chameleon Script Direction
“Muahaha! You think you can stop me? I am the Chameleon, I am everywhere and can be anyone! No single super hero has ever defeated me!”
Tone and advice for success
This open ended mission is meant to give the campers the opportunity for more creative freedom in their designs. Comments and suggestions should help them come to a cohesive design that they have authorship over rather than one dictated to them.
Experimentation should be celebrated and encouraged so try and keep that tone when providing feedback. Build critiques off what they’re interested in. Look at the Design Bodystorming material for inspiration.
Mission Success Criteria
[1] Coordinate a Group Superhero Pose that Defeats the Chameleon
If Trainees meet [GOAL 1]
The simultaneous show of super powers has saved The Mayor! He congratulates the unified super league, and is sure the Chameleon will never return.
The Chameleon got away though, into a green portal leading to Fairy World/Elpheme - campers will have to chase after the Chameleon after blending back into the Fairy population.
If Trainees need a little help with [GOAL 1]
The super league, even if unable to trigger their powers at exactly the same time, was a unified force! It scared off the Chameleon and saved The Mayor! He congratulates the unified super league, and is sure the Chameleon will never return.
The Chameleon got away though, into a green portal leading to Fairy World/Elpheme - campers will have to chase after the Chameleon after blending back into the Fairy population.